It wouldn't have been wise to release the game in its original form with black bands on either side of the screen on newer devices. The transition from letterbox to a wider screen required a few minor tweaks since the game wasn't designed to run on a different aspect ratio. The play area still maintains its original dimensions while desaturated gray tiles fill either side of the screen. The main menu doesn't use this kind of a dirty fix though, I prepared new assets so we could enjoy the sweet parallax scrolling goodness on the wide screen. It definitely looks better and thanks to Cocos2D, I didn't have to fiddle around with positioning the menu items for too long. A couple of images of the game running on a 4 inch Retina display.
The old hand-written style font didn't quite fit the 'espionage' and 'conspiracy' setting we wanted for this game. We picked a less extravagant font and revamped all the menus including the ones in-game. To top that up, I also added animations to individual menu items which now show up in order after a smooth delay.
I can't give a release date just yet, but trust me, this game exists.