It's extremely simple I know, but it was a game we couldn't have done without. We had to explore the new platform and get our bearings right with Cocos2D and the plethora of features it provides. Taking on a mammoth project right at the beginning would've been a huge mistake. Cocos2D was a breeze to learn and get used to, it's a lot more sophisticated than the game programming libraries I've worked with earlier which were mostly low level graphics APIs. Having some knowledge of OpenGL and shader programming finally paid off, not particularly with this game but in understanding what goes on underneath and how the library handles and renders everything.
After a long wait, a couple of premature celebrations and being stuck in review two times over, the game is finally out and available on the App Store right now. Download it on your iPhone or iPod Touch, it's free of cost and comes with no ads whatsoever. Leave some feedback here or on the app's page, any feedback at all, feedback is always good.